Sarah believes Bloo is an extraplanar parasite blob thing
Nim has a PhD in archaeology :o
The amulet bought from Tethys turns out to have a green fish crystal inside of it as well as map to Windrest which Nim has been to before
The map leads to a place near the water that Nim had originally found suspicious
Sarah has determined that Banana has a parasite that’s not an entity, that’s an evil orb of some sort, and proposes a “very simple” process to kill and then revive Banana, else go to Lady Novis
Seliph Orsterra is standing in the main entrance of the empty tavern
Seliph: You’re heading off to Ashfall, I’ve arranged a carriage. It’s free. Y’all are hitching a ride on a caravan. I hope y’all don’t mind”
Sarah: Private transportation?
Seliph: Only from Ashfall to the capital
Sarah wants to steal Seliph’s horse, and Seliph said no
Seliph: caravan leaving in 30 minutes, so get ready, safe travels, please stay alive
Sarah casts Detect Magic: senses faint Necromancy magic on Yul around the core of her body, Yul herself is not undead
Detect faint traces of multiple types of magic from Bloo, illusion magic and necromancy magic concentrated around the head
Sarah knows that Bloo is a parasite, can see Bloo’s head isn’t a head, is confused that the party is okay with it
The caravan is leaving
Caravan
Tethys from the caravan: “names?”
Yul: “Your mom”
Takes role call
Tethys: “Mar?”
Mar: “sup dog”
Tethys: “Do I have to baby sit you Sarah, Seliph left me special instructions”
Allotted two passenger cars
Tethys: “please hesitate to bother me, I’m very busy”
Sarah goes in the front wagon, Bloo goes in the back with Skaga and Lyra, Mar follows Sarah
Nim and Yul are in the front
Travel time!!
Sarah assumes Bloo is an extraplanar parasite living in a Tortle after having a conversation with Nim, realizes
In the other carriage
Bloo is eating strawberry yogurt
Weak conjuration magic in one of the item shipments, common for people to exchange low quality magic items
Encampment
Halfway between Canonbury and Ashfall, base of mountain road, fresh water nearby, setting up camp, light things up with torches
Nim talks to Tethys, Banana is following
Nim: curious about shipments
Weapon shipments, food, artificers in the guild
Nim is an archaeologist, a historian
Tethys: “promise not to steal anything, and you can take inventory with me, don’t leave my side”
Tethys opens the curtain
Sees armor stands (chain mail armor), swords, etc.
Tethys steps into the carriage, opens up the bottom, sees something glowing green
Tethys: “oh this? it’s an amulet, try to see if anyone in ashfall wants it”
Nim: “what’s it do?”
Tethys: “reportedly it just glows very brightly”
The stone doesn’t look very valuable, it just glows
Sarah walks in
Nim wants to trade Mar’s armor for the glowy green amulet
Tethys: “seliph instructed for all of count’s items to be turned over”
Apparently all of the count’s items are being seized by bureaucracy
Sarah casts detect magic on the amulet, finds illusion magic on it
Nim trades helmet for the green very glowy amulet
Used goggles, quills, broken hat, mostly junk, could be repurposed
Tethys was looking for spell scrolls for Sarah, but only have weak scrolls, the good ones were sold
Ice Knife, Jim’s Magic Missile, Jump
Nim trades both of Mar’s armor boots for Jim’s Magic Missile scroll
Sarah asks Yul to cast Thaumaturgy on the amulet, and it turns red
Sarah gets 30 silver pieces
Tethys gives a quill to Yul
Nim sells the rest of Mar’s armor for 30 GP
Nim investigates the amulet, it’s about 50 years old, made out of inexpensive gemstone (smoothed out), looks like a generic piece of cheap citrine that’s green, worth no more than 5 SP
Sarah isn’t going to actively cast anything on Bloo, apparently
Sleep and rest, wake up well-rested
Go to the carriages
Tethys is in the caravan with Sarah, Skaga, Nim, and Yul
Bloo, Mar, Lyra in one caravan
Tethys: “Why are y’all going to Parli”
Nim tells Tethys we’re delivering a love letter from Seliph to Lady Novis
Sarah: “Trying to get rich scheme again”
Tethys: “More get rich schemes :o”
Apparently Sarah tried to invent cash
Tethys: “I wanna go out and fight but only do tons of paperwork”
Massive gate, appears to be closed, the gate looks like it would open outward but instead it sinks into the ground
Look for store with spell scrolls
Magic shop, in shape of mushroom with witch hat on top
Sarah would like to purchase 4 Identity spell scrolls
The dude uses 2 mage hands to find Identify spell scrolls from a big library, only finds 2
Sarah buys Revivify, Dispel Magic, and both the Identify’s
It’s 360 GP
Sarah: “I’m under orders from Seliph, just put it on my tab”
The store owner doesn’t keep tabs
Sarah doesn’t have enough GP on her
Sarah shows the letter Seliph is sending to Lady Novis with the seal, store owner lets Sarah buy all four spells for 100 GP and then tell Seliph to pay him back within the month
One Identify is worth 90 GP
Magnifying glass (looks like it’s warping space around it)
Hammer and nail sticking out of the bottom of the handle, glowing blue and purple
All we know is that it’s glowing
He whacks something with the hammer, and it’s just a hammer with a nail holder
It’s just a hammer with glowing paint
Has a tiny little lucky cat that waves its arm
Potions on the wall, handcrafted by the shop keeper
Shopkeeper: My attempt at Restoration Potions (not as good as typical fare)
Tested it on myself, drank it, felt a little bit better
The first two over here make you go a little bit faster, it made me feel like I was going a bit faster
Haste?
These three gave me the power to slow down time, everything was moving in slow mo
On the bottom, these ones are my favorite, they’re fruit flavored (some hints of strawberry)
What do they do? I don’t know exactly
I feel like I pick up on things a little bit better, there’s a lot of subtle flavors, the more I drink the more I can taste each individual flavor
Bloo buys all 5 fruit-flavored potions for 2 gold and 5 silver pieces
Sarah casts Identify on Banana
Banana doesn’t notice Sarah touching her for a full minute
There is currently no spell active affecting Banana
There is a magical core that reeks of necromancy magic, but it’s not active, it’s an object
Now that you’re aware of its presence, you can feel some sort of evil from that object (worn/equipped)
Supplementing the heart apparently
Bloo drinks a potion right now
Bloo looks around, see a lot of facial expressions in Sarah (like wtf?) while Yul is blissfully unaware
Notice a backroom with cauldron and mortar and pestle, hanging torch, sees a backroom with no light, sees nothing off about the shop
As the effect fades off, Bloo gets a temp +1 to passive perception for 1 hour
Taste: 4 strawberries to 3 drops of lemon, a bit of melon flavor, slightly more sweet, a little bit of pineapple, other sweetness from other berries as well
Sarah uses Identify on the glowing green amulet
See the amulet is a little bit bigger than it feels like it is
It appears to open, inside is a piece of parchment, and the item that’s causing the glow and illusion magic is on the inside of the core
By the trim, you can open the trim and you can unclip the amulet
It’s been concealed by the bright glow
Inside is a parchment and a green fish crystal (same as the other fish crystal) ^bf0c60
The glow fades
The parchment is a location, part of a map
Has a port, don’t know where, but it looks like a region not in Fusilla
Recognizes a city, Windrest in southeastern Dagdra, outskirts, Nim has been there
There’s a notable small college in this area, most of the town is aquatic, port city, know that there is something weird from the last time you were there, gave a talk at Windrest College
The map is leading towards an area near the water that Nim thought was supicious, but couldn’t explore
Place listed as places to visit again and investigate by Nim
Sarah has determined that Banana has a parasite that’s not an entity, that’s an orb of some sort, there’s an evil orb inside Banana, proposes a “very simple” process, in Sarah’s possession she has a scroll of Revivify, she can get rid of it and can improve Banana’s situation